THIS! FUCKING THIS!average joe wrote: ↑Tue Jul 27, 2021 9:30 am I find it funny that you think kicking is part of a "game plan". Rugby has a clear blueprint. If you spend 80% of a game in your own half, you're going to be kicking for 80% of the game. No serious team runs out of their own half, it's suicide. That's why idiots think this or that coach stole his "game plan" from a previous coach. This is the way the game is played, we've been doing it long before Jake the snake came along. The only time a player would run out of their own half is if they clearly see that they can get in the oppositions half with support. In the modern era you don't run out of your own half through traffic, you kick and apply pressure. We lost because we foked up the execution in the second half, not because of a "game plan"
The "plan" was clear to me when they announce the team and it was based around scrums. In the first half you had de Klerk clear the ball quickly from the scrums, cause they knew they were up against a better scrum. In the second half he was taking his sweet time to get the ball out. The aim was to tire out the Lions forwards in the first half and capitalize when the reserves came on. Unfortunately that shit soccer pitch foked the plan up a bit.
I watched the Lions vs Bulls game over the weekend, and just for fun looked to see what happened every time the Lions tried to run the ball when they had possession between their 22m and halfway. EVERY SINGLE TIME, the Bulls forced a knock on and an attacking scrum, forced a turnover and scored a try, or forced a penalty and kicked for goal or the corner.
Zone 1: In your own 22m you kick long for territory. Bonus points if you kick it out. If you don't kick it out, you need to chase hard, because you want to keep them in Zone 3.
Zone 2: Between the 22m and 50m you kick it high and contestable, into Zone 3. You can take it slow. Wait for your chasers to set, and for the support runners / defensive line to set so they can move up in a straight line.
Zone 3: If you have possession or turn over possession in Zone 3, you play with tempo, because there is an opportunity to get points. Both World Cup Final tries were scored from Zone 3. If you don't have possession, this is where you want to pin your opposition for as long as possible and bash the shit out of them until you can turn over the ball. On the floor or after a knock-on when you have a dominant scrum.
Zone 4: You are in the red zone. You obviously try to score, and hope you don't butcher the chances, but here you grind it out. Tire out the opposition and lay siege to their line. Maybe even milk a card or two for repeated infringements.
It's simple, it's boring, it's attritional, but it's helluva effective if you execute it well. And just as well as it can work for you, it can also work as effectively against you.
We just couldn't camp in Zone 3 in the second half. Price kept kicking it into Zone 2, where we couldn't field the high ball, and the it was a series of Lions scums and penalties and lineouts in our half.
The could of times we managed to get into Zone 3 in the second half Faf scored our only try, and we almost scored another with 10 mins to go when the Lions played hot-potato with the ball after Kolbe contested a high kick.